
Taking the feedback of these very engaged, very passionate people is important.
LANGY DEVIANTART HOW TO
We’ve heard from users on everything from the size of thumbnails to how to add new things to how notifications should work. That’s a very specific instance of the community guiding the redesign, and it’s certainly not an isolated one. In our first build of Eclipse, we’d gone for a slightly more uniform approach, and we got a lot of feedback that users really wanted the ability to personalize their pages, and we made that change. A part of DeviantArt’s ethos has always been customization, the ability to take your profile page and make it uniquely your own. JM: We have a very, very passionate community, and we’ve certainly been listening to them. Since this sort of stuff is already happening within the community, it’s just a matter of keeping it there.ĭS: You’ve been incorporating user feedback while testing Eclipse. It’s a sort of thing that will unlock over time as people go further into their DeviantArt experience and explore more functionality of the site as we add it. It’s a function that will be there, and can be used or not used.

I don’t think that adding that sort of functionality directly to the site is a deterrent for anyone. DeviantArt artists have long leveraged their pages as a way to recruit an audience to drive to Patreon, and they disseminate their work on the site to offer rewards to their supporters. We’re moving the site toward stuff that’s already happening. You can launch an endeavor, but then when it starts to scale, how do you handle that? So building infrastructure for that is a challenge facing us, and something I’m hoping we’ll pull off well. That’s a really difficult thing for artists. There’s stuff that’s ancillary to that which we may be developing, but we’re trying to capitalize on the obvious stuff that artists can do, and which can scale as well. We are looking to help people build their own communities and then help them profit and thrive through those communities, to really activate careers in art.
LANGY DEVIANTART PROFESSIONAL
And then for people moving toward the professional stage, we’re going to look to adding some options for them to be able to earn a living, or at least make a secondary income, off of their art.ĭS: So things that have grown up in a grassroots way through the site, like artists starting their own Patreons, you want to work to incorporate that directly into the structure of the site? That’s for artists in the beginner to intermediate range. But we’re going to look at creating tools that facilitate the creation and development of artwork in a unique way, to enable artists to be able to grow in a very structured way that’s going to incorporate elements of education, through video and live streaming. JM: I’m not sure how deep I can get into some of the specifics at this stage. Usually, websites get iterated upon year over year, but we’re trying to take something that hasn’t had a lot of iterations in quite some time and bring it into a space where designers and artists will look at it and say, “That’s beautiful, that’s a good home for my artwork.”ĭS: What are some of the services you’ll be looking to incorporate once Eclipse is up and running? It’s trying to take something that is so old, and has this specific feel to it, and bring it into the modern world. Trying to do that but make something that’s still recognizably DeviantArt is the challenge. JM: The overall goal was to achieve a clean and contemporary aesthetic.

Once that base is there, we’re going to look to expand and offer more services to the community.ĭS: What’s influenced the new look for the site? DeviantArt is a little outdated it feels harder to join and get involved if you don’t have a history with it already. At the moment, we’re working on consolidating our existing portfolio of products and pages and bringing them into a design field that is more consistent with modern visual language. It’s about modernizing the look and feel of DeviantArt more than it is about sort of implementing new tech or products. Justin Maller: Eclipse is primarily an aesthetic overhaul.
